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Maya 2018 For Mac

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Unlock your creative potential with access to 3D design software from Autodesk. Software downloads are available to students, educators, educational institutions. Maya 2018 is built on macOS 10.11.x and has a minimum version of macOS 10.10.x to run you will need to update to a newer macOS version in order to run Wayne Arnold.

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  2. Autodesk® Maya® 2018 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware: Software Operating System Microsoft® Windows® 7 (SP1) and Windows® 10 Professional operating system Apple® Mac OS® X 10.11.x, 10.12.x, 10.13.x, 10.14x operating system ¹ Red Hat® Enterprise Linux® 6.5 & 7.2 WS operating.

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Autodesk Maya 2018.7 x64

Autodesk Maya 2018.7 x64 | 1.9 GB

The Autodesk development team is pleased to announce the availability of Maya 2018.7. This release includes major workflow improvements and new features aimed at making content creation easier than ever before.

Autodesk Maya 2018.7 Update Release Notes:
What’s Fixed
In addition to the issues listed below, this release includes two important fixes:

UV Editing: Unfold 3D Process Error (MAYA-103819)
Many users on systems with newer, high-end CPUs like Ryzen 3900x series have reported issues and ‘Unfold3D Process Error’ messages when unwrapping or optimizing UVs. If you run Maya using one of these high performance CPUs, you can now set the environment variable MAYA_USE_ALTERNATE_UNFOLD_SHIM = 1 to use the Unfold3D tools.
Viewport 2.0: Run in OpenGL Core Profile mode with Windows Remote Desktop Connection (MAYA-104308)

For the most part, you can run Maya normally over Remote Desktop Connection on Windows. By default, this configuration forces Viewport 2.0 into DirectX 11 mode.
If you have an Nvidia GeForce graphics card and you want to use OpenGL mode instead, Nvidia has released a new tool to enable Windows Remote Desktop streaming of OpenGL applications with GeForce drivers R440 or later. To use this tool with Maya 2018.7, set the environment variable MAYA_ALLOW_OPENGL_REMOTE_SESSION=1.

Animation
MAYA-98139 Animation layers break with proxy attributes
MAYA-99656 Crash on playback when controllers have prepopulate attribute set to True
MAYA-100042 Crash when running playblast after scaling audio clip in Time Editor
MAYA-99171 Evaluation Manager: Turning off isolate select leaves some objects in the wrong place
MAYA-98778 GPU Override: GPU evaluation leaves blend shape nodes in an invalid state, leading to incorrect evaluation
MAYA-99907 GPU Override: Performance drop for some scenes
MAYA-98361 Graph Editor populates with infinite hierarchy
MAYA-101730 Hang when running Time Editor calls from a script
MAYA-100858 Load error due to skinClusters that are not using blend weight skinning
MAYA-98584 Marquee select does not work properly with multiple Graph Editors which then results in crash
MAYA-102487 Maya crashes when .tpdt attribute is set
MAYA-103772 Merging animation layers deletes keyframes outside of the current time-slider range
MAYA-102594 Motion trail with anchor transform ignores object animation
MAYA-97526 NURBs evaluation crash with scenes containing animated surface modifiers
MAYA-102338 OpenCL Errors when deforming characters – GPU Freeze
MAYA-103574 Python devkit plugin pyGroundReflectionRenderer.py should use a different MTypeId
MAYA-101829 Selecting keyframes on transforms within a nested assembly shows the assembly’s curves as well
MAYA-99108 Visibility Evaluator : 'show last hidden' doesn’t correctly update revealed objects
MAYA-103773 bakeResults does not respect time range when baking an override layer to a larger additive layer

Bifrost in Maya
MAYA-102287 Graph not updating with edits to color per vertex on a mesh without construction history
MAYA-102289 Bifrost Graph Editor becomes blank when switching workspaces

Foundation
MAYA-99511 Incorrect results when re-parenting transforms within each other

Modeling
MAYA-98663 CER crash while working in UV Editor
MAYA-100400 Cannot rotate UVs less than 1 degree using UV Toolkit
MAYA-100610 Cannot undo the first vertex color painting operation after creating a color set
MAYA-100651 Crash when adjusting Blend Shape slider when sculpting multiple meshes on a single post-deformation blendshape
MAYA-100401 Double-click with 'click drag select' doesn’t select edge loops
MAYA-100655 Double-clicking edge in tweak mode does not select whole edge loop
MAYA-100653 Multiple mesh post-deformation blendshape EM/caching crash during playback with sculpting tool active
MAYA-100402 Shift-MMB gestural move doesn’t work consistently
MAYA-98830 Smooth UVs break UV data
MAYA-103819 UV Editing: Unfold3D doesn’t work on Ryzen CPUs
MAYA-102493 UV editor may break if shelfButton -label is set to a unicode string of more than 25 bytes

Viewport
MAYA-99066 Instancing in VP2 leaves OpenGL in a bad state
MAYA-99173 Legacy viewport is slow to tumble with lots of instances
MAYA-98839 Objects do not show up in the UV Editor when they are marquee selected in the Viewport
MAYA-102291 Tangents on instances are transformed incorrectly when using a plugin shader
MAYA-98376 The CGFX plugin causes a crash on Linux in some cases
USD Note: These fixes also apply to any plugin that leverages subscene override. Currently, the Maya USD plugin can be built separately.
MAYA-102975 MPxSubSceneOverride doesn’t support patch render items
MAYA-102572 Subscene override is slow to update stages due to updateBaseMatrix
MAYA-102453 Subscene override is slow, incurs unexpected depth change due to updateDepthPriority

XGen
MAYA-97973 XGen Interactive Grooming LinearWire Simulation behavior is incorrect

This release includes major workflow improvements and new features aimed at making content creation easier than ever before.
The new UV Editor modernizes the UV workflow, giving you powerful tools to create UV layouts with ease. Together with enhanced global symmetry support all throughout Maya, as well as improvements to Quad Draw, Multi-Cut, and Live objects, you can now create and texture models faster than ever.

A new clumping modifier makes Interactive XGen grooms more natural by breaking up uniform flow, while a collision modifier allows hair to react to other meshes (such as hats). Meanwhile, general workflow improvements and a new Shaderfx Game Hair shader now make this the ideal tool to create hair for game characters. You can also check out our new XGen Learning Paths for help on figuring out which kind of groom to use.

Driver solution x100c. Updates to Viewport 2.0 that make it compatible with OSD 3.1, complex shading networks, displacements, light shadows, and ambient occlusion, provide a better realtime idea of what your rendered images will look like. Additionally, enhancements to the Render Setup system make it easier to create and adjust collections and overrides, as well as sequence and batch render. Arnold 5 is included with your installation of Maya, and includes features such as new physically based surface, hair and volume shaders, new utility shaders, support for light group AOVs and light path expressions, and improved color management support.

New MASH Dynamics allow you to apply dynamic properties to MASH networks, which stack with existing MASH nodes to quickly create visually stunning motion graphics with just a few clicks. Try combining them with the new primitives, which allow you to create complex organic shapes and animate them on the fly.

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Numerous improvements have also been made to Bifrost and Animation to expand their capabilities when working with foam and time formats respectively.
For plug-in developers, Maya 2018 includes a number of important updates to the Maya API.
Maya 2018 Motion graphics webinar looking at the newest features in MASH – the motion graphics toolset now included with Maya.

Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.

Product: Autodesk Maya
Version: 2018.7 *
Supported Architectures: x64
Website Home Page : http://www.autodesk.com

Language: english, 日本語, 中文
System Requirements: PC **
Supported Operating Systems: **
Size: 1.9 Gb
* This is a full product install. On Windows operating systems, this will update your existing version of Maya 2018 if you already have it installed. Otherwise, it will install Maya for you.

System requirements for Autodesk Maya 2018
Autodesk Maya 2018 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:
Operating System
– Microsoft Windows 7 (SP1) and Windows 10 Professional operating system
– Nvidia Guide for Virtualization with GRID & VMWare
Browser
Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
– Apple Safari web browser
– Google Chrome web browser
– Microsoft Internet Explorer web browser
– Mozilla Firefox web browser
CPU 64-bit Intel or AMD multi-core processor with SSE4.2 instruction set
Graphics Hardware Refer to the following pages for a detailed list of recommended systems and graphics cards:
RAM 8 GB of RAM (16 GB or more recommended)
Disk Space 4 GB of free disk space for install
Pointing Device Three-button mouse

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